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"It's going to be pretty seamless to users. It's really a part of Fable." Eckelberry also noted that the game won't have an open world in the traditional sense, another change from previous Fables. "We're emphasizing story, whether you're playing single-player or not," he says. This effectively turns every quest into a competition, and the winning side – heroes or the villain – is rewarded with gold and XP.ĭespite its multiplayer-centric approach, Eckelberry says story still plays a big part of Fable Legends. Using either a controller or Smartglass, the villain plays the game from an overhead perspective, not unlike a real-time strategy game, and places enemies, traps and ambushes throughout the environment to confound the heroes. In addition to the four heroes, Fable Legends also accommodates a fifth player (or AI), who takes on the role of the villain.
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It doesn't sound too different from quests seen in other multiplayer actions games (or even other Fable games), but there's a key distinction: The whole quest was set up by a playable villain. For example, the mage shot frost from her hands, freezing enemies in place, after which the archer filled the surrounding area with exploding arrows, blasting the Red Caps to bits. They worked together to take down fairy tale foes, combining their abilities to slay goblin-like Red Caps and a huge ogre. There was a lithe swordsman, a gruff archer, an icy sorceress and a heavily-armored, shield-bearing knight. My hands-off demonstration – which was beautiful despite assertions that Fable Legends is still very early in development – showcased the four heroes from the trailer questing through a typically verdant part of Albion. Incidentally, while there are only four different heroes on display in the Fable Legends announcement trailer, there will be many others in the final game, each with unique personalities and voices. Obviously, the game places a heavy emphasis on multiplayer, with players expected to blend the abilities of different heroes together in ways that best suit a given quest. If you play by yourself, you'll be accompanied by three AI companions, or you can play with four human players or any combination of AI and humans. This more rigid character system is a fundamental change to the Fable formula, but the interesting part is it may not even be the most significant departure.Regardless of how you choose to play it, four heroes are always present during the quests of Fable Legends. Yes, that means the sorceress you see in the video above will always be a sorceress. They all have unique voices, personalities and abilities. – but Fable Legends ditches the blank slate of previous games for more defined characters. You'll still be able to customize your hero to a certain degree – at the barber shop, etc. The character was yours from top to bottom.įable Legends, just announced for the Xbox One, is taking a different approach. It has always been up to the player to decide what their hero specialized in, to choose exactly how their hero looked and to govern their hero's morality.
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